Mats Borges

headshot of mats borgesMatheus "Mats" Borges has worked in interactive media for museums and educators in a number of roles, including User Experience Designer, Software Developer, and Project Manager. His work primarily focuses on immersive learning in the digital humanities, cultural heritage preservation, and accessibility. 

Mats oversees the production of several projects at the Ahmanson Lab and delivers hands-on, polymathic workshops throughout the year on topics such as 3D printing, the science and technology of coffee, user experience design, and "the mathematical poetry of crochet."

Education

A.S. Video Game Design, Moorpark College
B.A. Interactive Entertainment, USC 
M.S. Integrated Design, Business, and Technology, USC (Current)

Papers and Presentations:

Meredith Drake-Reitan, Eliza Franklin, Mats Borges, “Making History: Seeing the Future of the Urban Past with XR Technologies,” California Preservation Conference 2024, Los Angeles, CA, May 31.

Lynn Dodd, Sabina Zonno, Mats Borges, “Deriving meaning through engagement with a sustainable, immersive, interactive reading experience in a virtual global library,” International Conference on Computer Applications & Quantitative Methods in Archaeology, CAA 2022, Oxford, UK, August 8-11.

Sabina Zonno, Lynn Dodd, and Mats Borges, “Manuscripts and Virtual Reality: An Embodied 3-D experience of a Flemish illuminated Book of Hours at the University of Southern California”. International Congress on Medieval Studies, Kalamazoo, MI, May 9, 2022.

Michigan State University, 2022 Global Digital Humanities Symposium, “Sustainable and Extensible Cultural Heritage Access in Virtual Reality: Experiencing a Renaissance Manuscript,” March 23-25, 2022.

University of Southern California, Humanities in a Digital World, USC Working Group on Scholarly AR, VR, and 3D Modeling, “Using VR to Explore 15th Century Illuminated Manuscripts,” January 27, 2022.