Over the course of the 2019-2020 academic year, this group developed two virtual reality projects that explored how to photorealistically capture people and places using cutting-edge technologies such as videogrammetry, LIDAR, and photogrammetry.
The first project, Save the Cypher, is an interactive VR dance experience, developed in collaboration with faculty at the Kaufman School of Dance, in which the player must save the sacred dance world of Cypher through solving puzzles and interacting with a spirit guide hologram. The second project, Wing Wor, is an interactive VR narrative adventure that will transport audiences to a rural village in Toishan, China where they can engage with the people and place and experience Toishan’s rich historical legacy. These projects were accompanied by a workshop at the Ahmanson Lab that presented trends in videogrammetry.
This Working Group is co-sponsored by USC Games.