As small children, play is often the first way we express ourselves imaginatively. We create fantastic imagined stories for ourselves, our family, our friends, even our stuffed animals. The recent rise in video games suggests a passionate desire to continue to play and express ourselves imaginatively in new worlds and through expanded narratives. Video games routinely outsell films, and Grand Theft Auto 5 was the fastest selling property across all forms of entertainment upon its release. Gaming gives participants a narrative agency more akin to childhood play than any other form of entertainment. What drives this continued desire to play? And what can we learn from play that we do not derive elsewhere? How does play, especially culturally moderated play like video games, influence us on an ideological level? Game designer Richard Lemarchand explores these and other questions.
Dec
2
2015
When: 6:30 PM - 8:00 PM
Where: Harman Academy
Event Type: Polymathic Pizza
Where: Harman Academy
Event Type: Polymathic Pizza
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