Reclaim 2026

Project Details

Project Year: 2025-2026

Project Type: Collaboratory


Coordinators

Curtis Fletcher, Director, Ahmanson Lab
Mats Borges, Assistant Director, Ahmanson Lab, USC Libraries
Mark Marino, Professor of Writing, Dornsife, USC
Tara McPherson, Director, Sidney Harman Academy for Polymathic Study
Jeanne Jo, Adjunct Assistant Professor, Media Arts + Practice

Innovation Scholars

Patrick James Alcantara, Computer Science - Game Development
Naya Dukkipati, Intelligence and Cyber Operations; Public Policy (Data Analytics Track)
Sophie Sullivan, Journalism
Dane Sprague, Economics, Cognitive Science, Philosophy
Genevieve Marino, Psychology
Ife Olarewaju, Film Production
Leyaa George, Computer Science
Ryan Nene,
Manas Garg, Computer Science/Business Administration
Anna Shvidler, Comparative Literature
Olivia Sooha Han, Interactive Media, MFA, School of Cinematic Arts, USC
Vera Wang, Art History and Environmental Studies
Bella Zhao, Philosophy
Andie Gao, Game Development and Interactive Design
Galileia Marquez,
Vanessa Wang,
Yanzhou Long,
Yifei Li,
Jessica Sheng,
Alexa Esqueda, Business Administration, Linguistics (Pre-law Track)

reclaim logo

The Reclaim Project weaves together media production, AI research, game design, and curriculum development together with scholarly inquiry into misinformation, aiming to challenge the spread of toxicity and hate speech online. The project’s three research areas—Social Media, Game Design, and AI Curriculum—bring together students and faculty from across disciplines to explore the intersections of media, technology, and misinformation, with a shared commitment to democratic dialogue and creative resistance to online hate.

Apply to be a part of the Reclaim Collaboratory below. Applications are due September 9, 2025. 
 

Research Areas

Social Media

Media Production

Students with a background in content production. Experience crafting content for social media and/or short-form content is required. Prior work in videography and photography is a plus, as is experience in post-production and editing.

Graduate Student Supervisor

Additionally, we are interested in a graduate-level media student to take a paid position supervising and working with the media team for roughly 10 hours a week.

Apply here.
 

Game Design

Students in this research area will work with an interdisciplinary team of faculty, designers, and peers to develop a series of tabletop games that invite players to think critically about the cultural values shaping artificial intelligence. Too often, AI is framed as the product of neutral technical processes, when in fact it reflects broader ways of relating to the world. For instance, many current AI systems are shaped by logics of control, dominance, extraction, and efficiency. But what if they were instead informed by values like openness, care, and mutuality? Through iterative design and playtesting, students will help develop game mechanics that surface how ways of approaching the world, from control to care, have shaped or could shape the development of AI.

Apply here.
 

AI Curriculum

Students in this research area will engage directly in building and training a machine learning detection model for toxic forms of online speech while also reflecting on how that process may serve as a core pedagogical structure for a critical AI literacy curriculum. Students will work collaboratively to develop a framework for identifying specific forms of toxic speech; annotate a collection of social media posts to create a labeled dataset; and train a machine learning model on the annotated data and evaluate its performance. Along the way, students will also help design a curriculum that uses the process of model development as a basis for critical AI literacy. The curriculum will be grounded in their reflections on the social, ethical, and epistemological complexities that surface in the modeling process—for example, how human bias might become amplified through labeled training data, the tendency of models to flatten complex social phenomena, and the need for greater transparency given the difficulty of tracing how AI models arrive at specific outcomes.

Apply here.